![]() ![]() Indentured are getting 20% damage against Soulburned, +50% flat damage, +30% accuracy, +55% critical chance, +3 shield, 2 damage redux and reflecting 50% of all damage it takes with NO active buffs on. ![]() So why is this so strong? It all comes down to the amount of buffs and global buffs: Throw in an Ascended Teacher if you want to get truly insane.īecause these are all very cheap to make (Indentured fully buffed are insanely cheap) you want to have more stacks, hopefully pincering units so they start on all sides for flanking.you can also mix both mods on different units so you're more likely to stun). 3 Indentured with Shield of Reckoning, Exploitative Targeting System and Stun Module (or Static Buildup if they're Assembly.Star Guide with Mantra of Life, Mantra of Clarity, and Shield of Reckoning.Overseer with Control Amplifier, Mantra of Life, and Mantra of Clarity.I like giving them all Light's Harmony secondaries because it's a 45hp heal and a psionic buff (so it triggers everything you'll see later). Mods include Aether Storm, Cerebral Amplifier and Adaptive Camouflage. ![]() Prefer melee because you want them to be focused so I usually do counterattack or All-round Awareness as the final ones (assuming Vitality 1 or 2 also) but Mirage works great also for Hallucinating (more on that later).
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